In Development

Anomaly Division

Shelter 14

A first-person VR anomaly detection experience. Serve as a temporal investigator for the Global Anomaly Division and identify what doesn't belong before timeline incoherence overwhelms you.

Quest 2/3 & PCVRComing Soon
Anomaly Division: Shelter 14 - Geiger counter in hand at shelter entrance

The Premise

The year is 2047. A catastrophic temporal event, known as The Fracture, has been traced backward through time. The Global Anomaly Division (G.A.D) has identified nexus points where reality has become unstable.

Shelter 14 is one such nexus. Something happened here that contributed to The Fracture. Your job: enter timeline threads, identify what doesn't belong, and report your findings.

Unlike simple detection games, you must identify the specific category of each anomaly using your wrist-mounted Temporal Analysis Device (T.A.D.).

🔄 Core Loop

  1. 1Enter a timeline thread through the airlock
  2. 2Explore the shelter rooms for 3-5 minutes
  3. 3Log detected anomaly types using your T.A.D.
  4. 4Optionally fix certain anomalies to reduce incoherence
  5. 5Exit through the door to submit findings
  6. 6Receive feedback; incoherence adjusts accordingly

The Setting

Shelter 14

A near-future underground fallout shelter with Cold War bunker aesthetics mixed with near-future technology. The retrofuturism creates an atmosphere of unease and temporal displacement.

Shelter Rooms

  • Living Quarters - Personal spaces frozen in time
  • Medical Bay - Equipment that shouldn't exist yet
  • Storage Areas - Supplies with impossible labels
  • Control Room - Monitors showing wrong data
  • Common Spaces - Signs of inhabitants long gone

Anthology Series

Anomaly Division is designed as an anthology series. Each game features a new location, time period, and self-contained mystery while contributing to the larger Fracture narrative.

Shelter 14 establishes the core mechanics and world. Future installments will explore different eras and settings while maintaining mechanical consistency.

"Every location is a nexus point. Every timeline thread tells a story. Piece together the truth before The Fracture consumes everything."

Anomaly Classification

Master the anomaly classification system. Identifying the correct type of anomaly is essential - simply noticing something is wrong isn't enough.

🔊

Auditory

Wrong sounds, missing sounds, temporal audio loops, impossible acoustics

  • Radio playing wrong decade
  • Footsteps in empty rooms
  • Echoes that don't match

Electrical

Light anomalies, device malfunctions, power fluctuations, static interference

  • Lights flickering in patterns
  • Devices powered on/off incorrectly
  • Static showing wrong images
👤

Entity

Beings that should not exist: shadows, doppelgangers, temporal echoes

  • Shadow in peripheral vision
  • Reflection showing someone behind you
  • Your own temporal echo
📦

Item Anomalies

Objects missing, duplicated, altered, or displaced from their proper state

  • Missing fire extinguisher
  • Two identical clocks
  • Poster text changed
  • Ceiling fan on floor
🏗️

Structural

Architecture changes: wrong doors, walls, windows, room geometry

  • Door where wall should be
  • Window showing impossible view
  • Room layout mirrored

Temporal

Time-specific anomalies: wrong times, anachronistic objects, decay states

  • Clocks showing wrong times
  • Technology from wrong era
  • Newspaper with future date
☢️

Equipment

Shelter-specific anomalies detected by Geiger counter and other tools

  • Geiger counter spiking in clean zone
  • Radiation burns in sealed areas
🌫️

Environmental

Sudden fog, mist, dust, dampness appearing or disappearing unexpectedly

  • Puddles in dry areas
  • Smoke with no source
  • Sudden temperature shifts
🔣

Semiotic

Signage text changes, numbers incrementing incorrectly, misplaced symbols

  • Signs changing language
  • Numbers counting wrong
  • Symbols where they shouldn't be
🎯

Physics

Objects floating, jittering, or sliding. Gravity inconsistencies, unnatural movement

  • Objects subtly floating
  • Doors swinging unnaturally
  • Items reacting without touch

Difficulty Scaling

Anomalies range from obvious to extremely subtle. Difficulty ramps as you progress through the investigation.

Obvious

Immediately noticeable, impossible to miss

"Entity walking toward you"

Moderate

Visible with normal observation

"Poster text changed"

Subtle

Requires careful inspection

"Object rotated slightly"

Hidden

Requires tools or specific actions

"Radiation anomaly"

Progression Scaling

  • Anomalies become more subtle over time
  • More anomaly types appear per loop (up to 4)
  • Dangerous entity anomalies become more frequent
  • New tools become necessary for hidden anomalies

Your Equipment

T.A.D.

Temporal Analysis Device

Your wrist-mounted computer serves as the primary interface. All UI is diegetic - no floating HUD elements. T.A.D. is also your AI companion with a lighthearted personality that contrasts with the game's tense atmosphere.

  • Anomaly Log - Tap category icons to toggle detection
  • Incoherence Meter - Track timeline stability
  • Loop Counter - Monitor investigation progress
  • Tool Selector - Access detection equipment
  • Hint System - Get clues about missed anomalies
  • Progression - Track total anomalies found across all games

Detection Tools

☢️

Geiger Counter

Measures radiation levels in the environment. Essential for detecting radiation anomalies in unexpected areas.

🎵

Audio Analyzer

Visualizes ambient sound frequencies. Reveals subtle audio anomalies and frequency shifts invisible to the naked ear.

📡

EMF Meter

Detects electromagnetic field disturbances. Useful for identifying entity presence and electrical anomalies.

For replayability, each new game starts you with a random tool. Master them all to become an expert investigator.

T.A.D. Personality

Your AI companion comes with unlockable voice personalities. Complete the game to access additional voices.

Standard

Professional and informative

Casual

Friendly and conversational

Seductive

🔒 Locked

Smooth and mysterious

Heavy Metal

🔒 Locked

Delivered with guitar riffs

Timeline Incoherence

A forgiving failure system that maintains tension without instant punishment. Learn from mistakes while preventing brute-force solutions.

Missed Anomaly

Each anomaly can be missed up to three times before triggering timeline reset

⚠️

False Positive

Logging an anomaly type that isn't present increases incoherence

🔄

Timeline Reset

When incoherence maxes out, you return to room one with a fresh start

Three-Strike System

After three misses, a timeline reset occurs. This allows you to learn from mistakes without instant punishment, while preventing indefinite brute-forcing.

On reset, T.A.D. provides hints about missed anomalies: "I thought that poster in the hallway looked funny."

VR Design

🖐️

Physics-Based Interaction

Full arm and hand presence with realistic object interaction. Grab, pull, and manipulate objects naturally.

🚪

Natural Interactions

Door handles, drawers, and switches use physics-based interaction. No button prompts - just reach and interact.

📳

Haptic Feedback

Feel interactions and anomaly proximity through controller haptics. Your hands tell you when something is wrong.

👆

Diegetic UI

All interface elements exist within the game world. Raise your wrist to view T.A.D. - no floating menus.

Locomotion Options

Smooth Movement

Joystick-based continuous movement

Teleport

Point-and-click instant movement with fade

Room-Scale

Physical walking within play space

Snap/Smooth Turn

Configurable rotation preferences

Comfort & Accessibility

🪑

Seated Play

Full support with height calibration

👁️

Vignette Option

Reduce motion sickness during smooth locomotion

🎥

No Forced Camera

No camera movements or shake effects

🌀

Reality Warp Toggle

Disable reality-warping anomalies in options

🎨

Colorblind Modes

Accessible visual options for all players

📏

Adjustable Height

Play standing or sitting comfortably

Technical Targets

📱 Quest Standalone

  • Framerate72/90 Hz stable
  • ResolutionNative device
  • Load Time< 15 seconds
  • App Size< 2 GB

🖥️ PCVR

  • Framerate90/120 Hz
  • ResolutionPer-device optimal
  • Load Time< 10 seconds
  • App Size< 4 GB

Genre Influences

Inspired by the best in the genre, with unique twists that set Anomaly Division apart.

Game

Exit 8

Influence

Loop structure, anomaly detection core

Our Twist

Typed detection, no binary forward/back

Game

I'm on Observation Duty

Influence

Anomaly categories, camera-based detection

Our Twist

First-person VR, physical presence

Game

Phasmophobia

Influence

Tool-based detection, evidence gathering

Our Twist

Solo focus, anomaly logging vs ghost ID

Game

SCP: Containment Breach

Influence

Anomaly theming, facility setting

Our Twist

Investigation focus, not survival horror

Coming to VR

Anomaly Division: Shelter 14 is in development for Meta Quest 2, Quest 3, and PCVR via Steam/Quest Link.

Meta Quest 2Meta Quest 3PCVR