Shelter 14
A first-person VR anomaly detection experience. Serve as a temporal investigator for the Global Anomaly Division and identify what doesn't belong before timeline incoherence overwhelms you.

The year is 2047. A catastrophic temporal event, known as The Fracture, has been traced backward through time. The Global Anomaly Division (G.A.D) has identified nexus points where reality has become unstable.
Shelter 14 is one such nexus. Something happened here that contributed to The Fracture. Your job: enter timeline threads, identify what doesn't belong, and report your findings.
Unlike simple detection games, you must identify the specific category of each anomaly using your wrist-mounted Temporal Analysis Device (T.A.D.).
A near-future underground fallout shelter with Cold War bunker aesthetics mixed with near-future technology. The retrofuturism creates an atmosphere of unease and temporal displacement.
Anomaly Division is designed as an anthology series. Each game features a new location, time period, and self-contained mystery while contributing to the larger Fracture narrative.
Shelter 14 establishes the core mechanics and world. Future installments will explore different eras and settings while maintaining mechanical consistency.
"Every location is a nexus point. Every timeline thread tells a story. Piece together the truth before The Fracture consumes everything."
Master the anomaly classification system. Identifying the correct type of anomaly is essential - simply noticing something is wrong isn't enough.
Wrong sounds, missing sounds, temporal audio loops, impossible acoustics
Light anomalies, device malfunctions, power fluctuations, static interference
Beings that should not exist: shadows, doppelgangers, temporal echoes
Objects missing, duplicated, altered, or displaced from their proper state
Architecture changes: wrong doors, walls, windows, room geometry
Time-specific anomalies: wrong times, anachronistic objects, decay states
Shelter-specific anomalies detected by Geiger counter and other tools
Sudden fog, mist, dust, dampness appearing or disappearing unexpectedly
Signage text changes, numbers incrementing incorrectly, misplaced symbols
Objects floating, jittering, or sliding. Gravity inconsistencies, unnatural movement
Anomalies range from obvious to extremely subtle. Difficulty ramps as you progress through the investigation.
Immediately noticeable, impossible to miss
"Entity walking toward you"
Visible with normal observation
"Poster text changed"
Requires careful inspection
"Object rotated slightly"
Requires tools or specific actions
"Radiation anomaly"
Temporal Analysis Device
Your wrist-mounted computer serves as the primary interface. All UI is diegetic - no floating HUD elements. T.A.D. is also your AI companion with a lighthearted personality that contrasts with the game's tense atmosphere.
Measures radiation levels in the environment. Essential for detecting radiation anomalies in unexpected areas.
Visualizes ambient sound frequencies. Reveals subtle audio anomalies and frequency shifts invisible to the naked ear.
Detects electromagnetic field disturbances. Useful for identifying entity presence and electrical anomalies.
For replayability, each new game starts you with a random tool. Master them all to become an expert investigator.
Your AI companion comes with unlockable voice personalities. Complete the game to access additional voices.
Professional and informative
Friendly and conversational
Smooth and mysterious
Delivered with guitar riffs
A forgiving failure system that maintains tension without instant punishment. Learn from mistakes while preventing brute-force solutions.
Each anomaly can be missed up to three times before triggering timeline reset
Logging an anomaly type that isn't present increases incoherence
When incoherence maxes out, you return to room one with a fresh start
After three misses, a timeline reset occurs. This allows you to learn from mistakes without instant punishment, while preventing indefinite brute-forcing.
On reset, T.A.D. provides hints about missed anomalies: "I thought that poster in the hallway looked funny."
Full arm and hand presence with realistic object interaction. Grab, pull, and manipulate objects naturally.
Door handles, drawers, and switches use physics-based interaction. No button prompts - just reach and interact.
Feel interactions and anomaly proximity through controller haptics. Your hands tell you when something is wrong.
All interface elements exist within the game world. Raise your wrist to view T.A.D. - no floating menus.
Joystick-based continuous movement
Point-and-click instant movement with fade
Physical walking within play space
Configurable rotation preferences
Full support with height calibration
Reduce motion sickness during smooth locomotion
No camera movements or shake effects
Disable reality-warping anomalies in options
Accessible visual options for all players
Play standing or sitting comfortably
Inspired by the best in the genre, with unique twists that set Anomaly Division apart.
Game
Exit 8
Influence
Loop structure, anomaly detection core
Our Twist
Typed detection, no binary forward/back
Game
I'm on Observation Duty
Influence
Anomaly categories, camera-based detection
Our Twist
First-person VR, physical presence
Game
Phasmophobia
Influence
Tool-based detection, evidence gathering
Our Twist
Solo focus, anomaly logging vs ghost ID
Game
SCP: Containment Breach
Influence
Anomaly theming, facility setting
Our Twist
Investigation focus, not survival horror
Anomaly Division: Shelter 14 is in development for Meta Quest 2, Quest 3, and PCVR via Steam/Quest Link.