Coming to Fab

Ultimate Blueprint Exporter

Export Blueprints to AI-Readable Text

One-click export of Blueprint graphs to clean, LLM-optimized text format. Perfect for AI-assisted development, documentation, and code review.

UE 5.5+ Engine
Editor Only Plugin Type
Zero Runtime Impact
100% Offline

Features

Multi-Blueprint Support

Export Standard Blueprints, Animation Blueprints, Widget Blueprints, and Material graphs—all from one unified interface.

Automatic Secret Redaction

API keys, passwords, tokens, and sensitive URLs are automatically detected and replaced with [REDACTED].

Live Token Count

Real-time token estimation helps you manage LLM context windows. See exactly how much of your budget each export uses.

Deterministic Output

Exec-chain traversal ensures consistent, diff-friendly exports. Same Blueprint always produces the same output.

Same-BP Expansion

Functions and macros defined within the active Blueprint expand inline. External calls are clearly marked but not loaded.

Fully Offline

No network calls, no data collection, no telemetry. Your code stays on your machine—always.

Simple Workflow

1

Open Blueprint

Open any Blueprint, AnimBP, WidgetBP, or Material in the editor

2

Click Export

Click the "Export to AI" button in the toolbar

3

Paste & Go

Output is copied to clipboard—paste directly into your LLM

Export Modes

Click Quick export to clipboard
Alt+Click Open preview with editing
Ctrl+Click Export selected from Content Browser

Output Examples

# Blueprint: BP_GameBoard
# Path: /Game/Blueprints/BP_GameBoard
# Parent: Actor
# ~450 tokens (estimated)

## EventGraph: EventGraph

[Event] ReceiveBeginPlay
  -> InitializeBoard.execute

[Call] InitializeBoard (Self)
  -> SetupCells.execute

[External Call] BP_ScoreManager -> UpdateScore
  in Points: int = 10
  -> EndTurn.execute

## Function: ValidateMove

[Entry] ValidateMove
  out CellIndex: int
  out Player: ETTTCellState

[GetVar] Cells
  out Cells: Array

[Branch] Branch
  in Condition: bool <- IsValid.IsValid
  true -> SetValid.execute
  false -> SetInvalid.execute

Supported Asset Types

Blueprints

  • Actor Blueprints
  • Component Blueprints
  • Function Libraries
  • Interfaces
  • Macros

Animation

  • Animation Blueprints
  • State Machines
  • Blend Spaces
  • 70+ AnimGraph nodes

UI

  • Widget Blueprints
  • Widget Hierarchy
  • Property Bindings
  • Event Bindings

Materials

  • Materials
  • Material Functions
  • Material Instances
  • 60+ Expression types

Ready to streamline your AI workflow?

Ultimate Blueprint Exporter is coming soon to the Fab Marketplace.

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