Export Blueprints to AI-Readable Text
One-click export of Blueprint graphs to clean, LLM-optimized text format. Perfect for AI-assisted development, documentation, and code review.
Export Standard Blueprints, Animation Blueprints, Widget Blueprints, and Material graphs—all from one unified interface.
API keys, passwords, tokens, and sensitive URLs are automatically detected and replaced with [REDACTED].
Real-time token estimation helps you manage LLM context windows. See exactly how much of your budget each export uses.
Exec-chain traversal ensures consistent, diff-friendly exports. Same Blueprint always produces the same output.
Functions and macros defined within the active Blueprint expand inline. External calls are clearly marked but not loaded.
No network calls, no data collection, no telemetry. Your code stays on your machine—always.
Open any Blueprint, AnimBP, WidgetBP, or Material in the editor
Click the "Export to AI" button in the toolbar
Output is copied to clipboard—paste directly into your LLM
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Quick export to clipboard
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Open preview with editing
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Export selected from Content Browser
# Blueprint: BP_GameBoard
# Path: /Game/Blueprints/BP_GameBoard
# Parent: Actor
# ~450 tokens (estimated)
## EventGraph: EventGraph
[Event] ReceiveBeginPlay
-> InitializeBoard.execute
[Call] InitializeBoard (Self)
-> SetupCells.execute
[External Call] BP_ScoreManager -> UpdateScore
in Points: int = 10
-> EndTurn.execute
## Function: ValidateMove
[Entry] ValidateMove
out CellIndex: int
out Player: ETTTCellState
[GetVar] Cells
out Cells: Array
[Branch] Branch
in Condition: bool <- IsValid.IsValid
true -> SetValid.execute
false -> SetInvalid.execute
Ultimate Blueprint Exporter is coming soon to the Fab Marketplace.
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